Call of Duty®: Modern Warfare® II & Warzone™ Season 03 Reloaded Patch Notes
HomeHome > Blog > Call of Duty®: Modern Warfare® II & Warzone™ Season 03 Reloaded Patch Notes

Call of Duty®: Modern Warfare® II & Warzone™ Season 03 Reloaded Patch Notes

Jun 13, 2023

May 31, 2023

It's anyone's game.

It's anyone's game.

May 31, 2023

Adjustments

» Assault Rifles «

ISO Hemlock

Reduced damage to armor using all 5.56 ammunition | Warzone 2.0 Only 

Cronen Squall

Reduced damage range

Reduced headshot multiplier

Small increase to recoil in semi auto mode

Small reduction to rate of fire in semi auto mode

Reduced maximum damage per shot against armor | Warzone 2.0 Only

Fixed an issue where the Player would see edit options for their secondary weapon instead of their primary while editing a Loadout in-match

Fixed an issue causing the "mute self" icon to appear incorrectly in the channel list

Fixed an issue causing the "Rock and/or Roll" War Track to be unavailable in the Vehicle customization menu

Fixed an exploit on Santa Seña where Players could get inside geometry and under the Map in Ground War

[Ranked Play] Fixed an issue that allowed matches to cancel later than intended.

Adjustments

Bug Fixes

Fixed an issue where Warzone Ranked Play Seasonal Rewards would not show in the After Action Report when earned

Fixed an issue causing Match Cancel text to overlap and display incorrectly

Fixed an issue where SR for the final kill was not being awarded

Fixed an issue that allowed players to enter into a match as an incomplete squad once the countdown timer had begun.

Fixed an issue that would prevent the Most Wanted Contract from completing if the timer was reduced to below zero via looting.

Fixed an issue causing Buy Stations and Redeploy Drones to spawn incorrectly in Massive Resurgence. The spawns should now align with core Battle Royale and Ranked Play.

Fixed an issue where equipping under-barrel attachments on the STB 556 would make the icon in the Loadout menu not show portions of the weapon.

Fixed an issue where exiting the Firing Range could result in Weapons and Blueprints appearing incorrectly

Adjustments

General

UI/UX

Match Ruleset Adjustments

SR (Skill Rating)

Ranked Play

Weapon Balancing

» Handguns «

General

Attachments

» Underbarrels «

Previously Fixed

Ranked Play

Season 03 Reloaded is here with the launch of the Warzone Ranked Play Beta, a brand new Atomgrad Raid episode, a new DMZ playspace, a new core Multiplayer map, and more! Keep reading to see all of the details and adjustments coming to this Season across Modern Warfare II and Warzone 2.0.

Season 03 Reloaded Camo Challenge

Our seasonal event is a follow-up to the popular camo challenges we had in Season 02. Complete one weapon category challenge to unlock a new camouflage for every weapon in that category.

Complete all ten to earn another new camo for every weapon category, plus a special Weapon Charm that shows you mastered the Reloaded Trophy Hunt.

Trophy Hunt Update

We hope you enjoyed our Trophy Hunt event! While Players can no longer actively earn trophies/tokens, they can still spend them on rewards in the in-game Events tab.

Alboran Hatchery (6v6)

A medium-sized core Map experience set on a remote facility in Spain

Get all the intel in our dedicated map blog.

Calling Cards

Improved the user experience while navigating through Calling Cards challenge menu

See your favorites, tracked and owned items

View calling cards from a specific game mode

Preview Mastery cards from a specific season

General

A challenge to unlock the Cronen Squall's Sakin ZX Grip has been added

A challenge to unlock Underbarrel Drill Charge Attachments for the Kastov 762, STB 556, and TAQ-56 has been added

Hybrid Optics no longer glint while in their low-magnification alt modes

Movement

Weapon Raise delay following parachute landing decreased by 30%

Initial Sliding acceleration increased by 6%

The height threshold for single-handed Mantling has been increased, allowing for more aggressive traversal

New Weapons

GS Magna: Handgun

This fully automatic .50 GS boasts enough power to put an end to anyone foolish enough to cross your path. Hold down the trigger and let this .50 Cal speak for itself.

Acquirable via in-game Challenge: 30 Headshot Operator kills with the .50 GS

New Equipment

Throwing Star

A compelling, high-skill alternative to the Throwing Knife, the Throwing Star demands more accuracy from its wielder. While less accurate hits will not result in a kill, this is more than compensated for in its ammo capacity and rapid deployment capabilities.

Added an indicator for how to unlock the Throwing Star in the Loadouts tab

Unlocked via in-game Challenge: 50 Operator kills with the Throwing Knife

Weapon Balancing

First Raise

The delay between first equipping a Weapon and being able to fire it has been decreased across numerous Weapons.

Quick Raise and Quick Drop

Quick Raise and Quick Drop speeds have been uniformly increased, allowing for more rapid deployment of equipment—which is further improved by Fast Hands.

Armor Damage

Maximum Armor Damage values have been added to all Assault Rifles, Battle Rifles, Submachine Guns, and Light Machine Guns. These values will assist in slowing down close-range time-to-kill.

Minimum Armor Damage has been adjusted or added to several Weapons to increase their viability at longer ranges. See Weapon changes below for details:

» Handguns «

Basilisk

Minimum Armor Damage increased | Warzone 2.0 Only

P890

Minimum Armor Damage added | Warzone 2.0 Only

X12

Minimum Armor Damage added | Warzone 2.0 Only

X13 Auto

Minimum Armor Damage added | Warzone 2.0 Only

» Submachine Guns «

BAS-P

ADS Speed increased

Headshot Damage Multiplier decreased

Maximum Damage increased

Maximum Damage Range increased

Mid-far Damage increased

Mid-far Damage Range increased

Minimum Armor Damage added | Warzone 2.0 Only

Minimum Damage increased

Minimum Damage Range increased

Reduced ‘First Raise’ animation time

Lachmann Sub

Burst-fire Minimum Armor Damage increased | Warzone 2.0 Only

Minibak

Minimum Armor Damage increased | Warzone 2.0 Only

MX9

Minimum Armor Damage added | Warzone 2.0 Only

Vaznev-9K

Maximum Damage Range decreased

» Assault Rifles «

Chimera

Semi-auto Minimum Armor Damage added | Warzone 2.0 Only

Reduced ‘First Raise’ animation time

ISO Hemlock

Maximum Damage decreased

Mid Damage decreased

Minimum Damage decreased

Lower Torso Multiplier increased

Extremities Multipliers decreased

Kastov 545

Close-mid Damage Range decreased

Mid Damage Range decreased

Minimum Armor Damage added | Warzone 2.0 Only

Kastov 762

Semi-auto Minimum Armor Damage added | Warzone 2.0 Only

Extremities Multipliers decreased

Kastov-74u

Minimum Armor Damage added | Warzone 2.0 Only

Lachmann-556

Close-mid Damage increased

Maximum Damage Range increased

Mid Damage Range added

Minimum Armor Damage added | Warzone 2.0 Only

Semi-auto Minimum Armor Damage added | Warzone 2.0 Only

Upper Torso Multiplier increased

M16

Close-mid Damage Range increased

Maximum Damage Range increased

Minimum Armor Damage added | Warzone 2.0 Only

Cooldown time between bursts decreased

Reduced ‘First Raise’ animation time

M4

Semi-auto minimum Armor Damage added | Warzone 2.0 Only

Reduced ‘First Raise’ animation time

M13B

ADS Speed increased slightly

Damage Ranges increased

Hip Spread Accuracy increased slightly

Minimum Armor Damage added | Warzone 2.0 Only

Reduced ‘First Raise’ animation time

TAQ-56

Maximum Damage Range decreased

» Battle Rifles «

FTAC Recon

Auto-fire Minimum Armor Damage increased | Warzone 2.0 Only

Minimum Armor Damage increased | Warzone 2.0 Only

Reduced ‘First Raise’ animation time

Lachmann-762

Auto-fire Minimum Armor Damage increased | Warzone 2.0 Only

Minimum Armor Damage added | Warzone 2.0 Only

SO-14

Auto-fire Minimum Armor Damage increased | Warzone 2.0 Only

Lower Torso Multiplier increased

Maximum Damage increased

Minimum Armor Damage increased | Warzone 2.0 Only

TAQ-V

Minimum Armor Damage increased | Warzone 2.0 Only

Semi-auto Minimum Armor Damage increased | Warzone 2.0 Only

» Shotguns «

Bryson 800

Minimum Armor Damage increased | Warzone 2.0 Only

Mid Damage increased

Bryson 890

Minimum Armor Damage increased | Warzone 2.0 Only

Mid Damage increased

Lockwood 300

Minimum Armor Damage added | Warzone 2.0 Only

» Light Machine Guns «

HCR 56

Minimum Armor Damage added | Warzone 2.0 Only

RAPP H

Reduced ‘First Raise’ animation time

SAKIN MG38

Reduced ‘First Raise’ animation time

» Ammunition «

Explosive

Bullet Velocity decreased

.500 Snakeshot

Tuning enabled

.300 Blackout (All Types)

Maximum Armor Damage added | Warzone 2.0 Only

» Laser «

Laser visibility decreased

Canted Vibro-Dot 7

Now blocks Core BP2 Underbarrel

7mW Canted Laser

Now blocks Core BP2 Underbarrel

» Magazine «

Fennec

Fennec Double Tap Mod

Maximum Ammo Reserves increased

Maximum Armor Damage added | Warzone 2.0 Only

Minimum Armor Damage decreased | Warzone 2.0 Only

Starting Ammo increased

STB 556

Single Tap Mod

Cooldown time between shots decreased

The Magazine adjustments below apply to all Attachments depending on whether they are larger or smaller relative to a Weapon's base Magazine capacity. These changes will mean, on average, larger capacity Magazines are considerably less punitive, and smaller capacity Magazines offer substantially more upside.

Large

ADS Speed penalty decreased

Movement Speed penalties decreased

Small

ADS Speed benefit increased

Movement Speed benefits increased

Sprint to Fire Speed benefit increased

» Muzzle «

Lockshot KT85

Horizontal Recoil Control decreased

Vertical Recoil Control increased

» Optic «

Kazan-Holo

Reticle visibility improved

» Stock «

» Underbarrel «

Corvus Masterkey

ADS Speed increased

ADS Pellet Spread decreased

Ammo Reserve increased

Mid Damage Range increased slightly

Killstreaks

Cluster Mine

Armor Damage decreased | Warzone 2.0 Only

Bug Fixes

Fixed an issue that allowed multiple Attachments to be equipped to the same category, resulting in broken or non-functional Weapons

Fixed an issue that prevented Death Effects from occurring in DMZ and Co-Op modes

Fixed an issue with the FJX Imperium where its penetration level was lower than intended

Fixed an issue with the SP-X 80 where its penetration level was lower than intended

Fixed an issue with the XTEN Angel-40 Optic where its depth of field effect was not rendering properly

Adjustments

Bug Fixes

Adjustments

Improved clarity of Auto Ascender use sound

Improved the mix of Precision Airstrike and Mortar Strike Killstreaks, particularly at a distance

Bug Fixes

Fixed an issue where too much occlusion could happen on entities in the same room as the Player

Adjustments

Revised the Calling Card challenge screen to make progress tracking clearer and enable sorting and favoriting

In the Camos menu, make it clear that Gold and Platinum need to be unlocked first before Polyatomic can be progressed

Added indicator for how many skins are available when selecting an attachment

In Loadout menus, display available loadouts as two rows on single page instead of a horizontal scroll

Improved visual quality of score feed in Core Multiplayer Modes

Added an indicator for when a Party 2XP event is active and the bonus is in effect

Made various improvements to Gunfight UI in game

Added Nation Flags Calling Cards

General

PC

Atomgrad Raid Episode 03 is now available!

After tracking down Alex, Gaz breaks off to establish comms with Laswell and provide exfil. Now Price, Farah, and Alex must push deeper into the Soviet base, descending into a massive pit where they will navigate old train tunnels and electrically charged waters. With Hadir and the missing warhead still on the loose, every minute counts. Complete Raid Episode 03 to unlock Alex as an Operator.

New Mission: Defender: Hafid Port is now available!

Deploy to Hafid Port in Al Mazrah and take on the cartel's new operation. It won't be an easy task: Once you’ve eliminated their first line of defense, you’ll need to dig in and defend against multiple waves of increasingly challenging enemy forces.

Fixed an issue where unlocked Operators incorrectly displayed as locked

Fixed an issue where Players could use a Revive Pistol to revive Players though the floor

Modes

Players will no longer be awarded "One Shot One Kill" for earning kills with the Cranked bomb explosion

Updated the Gunfight mode description to be more clear about win conditions

Removed laser attachments from all Gunfight Loadouts

Enabled an oxygen meter in Core Multiplayer

Set enemy Players and the Overtime flag to always show preview outlines while the pre-match countdown is active in Gunfight

Private Matches

Set the default Drop Zone rotation order to "Linear"

Updated the "Spectating" option values to be more descriptive of what they represent

Set the default round limit to 6 in Search and Destroy

Set the default round limit to 6 for Gunfight

Added Black Gold as a selectable Map

Removed the "Care Package Drop Time" options for game modes that do not support Killstreaks

Updated the score limit for Grind to be 60 points

Added the FJX Imperium and Cronen Squall as selectable weapons in relevant options for One In the Chamber, Infected, and Gunfight

Additional Features

General

Private Matches

The patch notes detailed in the section below affect all Warzone 2.0 content across Battle Royale, Resurgence, Plunder, and DMZ.

Updates

Al Mazrah

Adjustments

All Maps | All Modes

Ashika Island | All Modes

Maps

Al Mazrah

The patch notes detailed in the section below are exclusive to Battle Royale, which includes but is not limited to standard Battle Royale, Resurgence, Plunder, and all respective variants.

For a forecast of the first 3 weeks of Playlist updates during Season 03 Reloaded, check out the dedicated Warzone Trello Board.

Al Mazrah

The Warzone Ranked Play Season 03 (BETA) is moments away for all players who have reached Level 45.

Play competitive 150 Player Battle Royale Trios matches using competitive settings developed by Treyarch, Raven Software, and Infinity Ward. Moving forward, Players can expect 1:1 synchronized settings between Ranked Play and World Series of Warzone.

Ultimately, the goal with Ranked Play is to deliver a competitive and fair system of play, all while striving to ensure a consistent experience across all Battle Royale modes. To achieve this, the Ranked Play (BETA) is launching with initial gameplay restrictions in order to gather crucial feedback and data for the full launch of Ranked Play in Season 04, and beyond.

Match Ruleset

SR (Skill Rating) & Divisions

Test yourself against your peers and track that progress with a visible SR (Skill Rating) that determines your place across 8 Skill Divisions.

Top 250 Leaderboard & Division

Ranks & Rewards

Competitive Integrity Features

Additional Features

New Features

All Maps | All Modes

Al Mazrah | Battle Royale

* Amended at 2 PM PT on May 10th, 2023

Adjustments

All Maps | All Modes

All Maps | Battle Royale & Resurgence

Al Mazrah | All Modes

Al Mazrah | Battle Royale

Al Mazrah | Resurgence

The patch notes detailed in the section below are exclusive to DMZ.

New Features

New Items

Updates

Good luck, have fun! Be good to each other!

➤ Raven Software

➤ Infinity Ward

➤ Treyarch

➤ Beenox

➤ High Moon Studios

➤ Toys for Bob

➤ Demonware

➤ Sledgehammer Games

➤ Team Ricochet

For regular updates about live issues, patch notes, and more on Call of Duty®: Warzone™ 2.0, follow @RavenSoftware.

For regular updates about Call of Duty®: Modern Warfare 2, follow @InfinityWard.

For updates about Call of Duty®: Black Ops Cold War, Vanguard Zombies, and Ranked MultiPlayer Modes, follow @Treyarch.

For regular updates about Call of Duty®: Vanguard, follow @SHGames.

For updates about Call of Duty® PC platform discussions, follow @BeenoxCODPC.

For all sorts of other franchise content, check out our Call of Duty® blog.

*Game features described above are based on current in-development features that are subject to change based on final development changes and/or game tuning or updates that may remove or modify some or all of the above features.